chore: disable delete confirmation in VS Code explorer

Disable the confirmation dialog when deleting files in the VS Code explorer to streamline the development workflow and reduce friction during file management operations.
This commit is contained in:
Falck
2026-04-25 15:56:37 +08:00
parent c998f8beda
commit e5d578a849
947 changed files with 114025 additions and 1 deletions

290
website/node_modules/iconv-lite/encodings/utf7.js generated vendored Normal file
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"use strict";
var Buffer = require("safer-buffer").Buffer;
// UTF-7 codec, according to https://tools.ietf.org/html/rfc2152
// See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3
exports.utf7 = Utf7Codec;
exports.unicode11utf7 = 'utf7'; // Alias UNICODE-1-1-UTF-7
function Utf7Codec(codecOptions, iconv) {
this.iconv = iconv;
};
Utf7Codec.prototype.encoder = Utf7Encoder;
Utf7Codec.prototype.decoder = Utf7Decoder;
Utf7Codec.prototype.bomAware = true;
// -- Encoding
var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g;
function Utf7Encoder(options, codec) {
this.iconv = codec.iconv;
}
Utf7Encoder.prototype.write = function(str) {
// Naive implementation.
// Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".
return Buffer.from(str.replace(nonDirectChars, function(chunk) {
return "+" + (chunk === '+' ? '' :
this.iconv.encode(chunk, 'utf16-be').toString('base64').replace(/=+$/, ''))
+ "-";
}.bind(this)));
}
Utf7Encoder.prototype.end = function() {
}
// -- Decoding
function Utf7Decoder(options, codec) {
this.iconv = codec.iconv;
this.inBase64 = false;
this.base64Accum = '';
}
var base64Regex = /[A-Za-z0-9\/+]/;
var base64Chars = [];
for (var i = 0; i < 256; i++)
base64Chars[i] = base64Regex.test(String.fromCharCode(i));
var plusChar = '+'.charCodeAt(0),
minusChar = '-'.charCodeAt(0),
andChar = '&'.charCodeAt(0);
Utf7Decoder.prototype.write = function(buf) {
var res = "", lastI = 0,
inBase64 = this.inBase64,
base64Accum = this.base64Accum;
// The decoder is more involved as we must handle chunks in stream.
for (var i = 0; i < buf.length; i++) {
if (!inBase64) { // We're in direct mode.
// Write direct chars until '+'
if (buf[i] == plusChar) {
res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
lastI = i+1;
inBase64 = true;
}
} else { // We decode base64.
if (!base64Chars[buf[i]]) { // Base64 ended.
if (i == lastI && buf[i] == minusChar) {// "+-" -> "+"
res += "+";
} else {
var b64str = base64Accum + buf.slice(lastI, i).toString();
res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
}
if (buf[i] != minusChar) // Minus is absorbed after base64.
i--;
lastI = i+1;
inBase64 = false;
base64Accum = '';
}
}
}
if (!inBase64) {
res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
} else {
var b64str = base64Accum + buf.slice(lastI).toString();
var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
b64str = b64str.slice(0, canBeDecoded);
res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
}
this.inBase64 = inBase64;
this.base64Accum = base64Accum;
return res;
}
Utf7Decoder.prototype.end = function() {
var res = "";
if (this.inBase64 && this.base64Accum.length > 0)
res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
this.inBase64 = false;
this.base64Accum = '';
return res;
}
// UTF-7-IMAP codec.
// RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)
// Differences:
// * Base64 part is started by "&" instead of "+"
// * Direct characters are 0x20-0x7E, except "&" (0x26)
// * In Base64, "," is used instead of "/"
// * Base64 must not be used to represent direct characters.
// * No implicit shift back from Base64 (should always end with '-')
// * String must end in non-shifted position.
// * "-&" while in base64 is not allowed.
exports.utf7imap = Utf7IMAPCodec;
function Utf7IMAPCodec(codecOptions, iconv) {
this.iconv = iconv;
};
Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder;
Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder;
Utf7IMAPCodec.prototype.bomAware = true;
// -- Encoding
function Utf7IMAPEncoder(options, codec) {
this.iconv = codec.iconv;
this.inBase64 = false;
this.base64Accum = Buffer.alloc(6);
this.base64AccumIdx = 0;
}
Utf7IMAPEncoder.prototype.write = function(str) {
var inBase64 = this.inBase64,
base64Accum = this.base64Accum,
base64AccumIdx = this.base64AccumIdx,
buf = Buffer.alloc(str.length*5 + 10), bufIdx = 0;
for (var i = 0; i < str.length; i++) {
var uChar = str.charCodeAt(i);
if (0x20 <= uChar && uChar <= 0x7E) { // Direct character or '&'.
if (inBase64) {
if (base64AccumIdx > 0) {
bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
base64AccumIdx = 0;
}
buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
inBase64 = false;
}
if (!inBase64) {
buf[bufIdx++] = uChar; // Write direct character
if (uChar === andChar) // Ampersand -> '&-'
buf[bufIdx++] = minusChar;
}
} else { // Non-direct character
if (!inBase64) {
buf[bufIdx++] = andChar; // Write '&', then go to base64 mode.
inBase64 = true;
}
if (inBase64) {
base64Accum[base64AccumIdx++] = uChar >> 8;
base64Accum[base64AccumIdx++] = uChar & 0xFF;
if (base64AccumIdx == base64Accum.length) {
bufIdx += buf.write(base64Accum.toString('base64').replace(/\//g, ','), bufIdx);
base64AccumIdx = 0;
}
}
}
}
this.inBase64 = inBase64;
this.base64AccumIdx = base64AccumIdx;
return buf.slice(0, bufIdx);
}
Utf7IMAPEncoder.prototype.end = function() {
var buf = Buffer.alloc(10), bufIdx = 0;
if (this.inBase64) {
if (this.base64AccumIdx > 0) {
bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
this.base64AccumIdx = 0;
}
buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
this.inBase64 = false;
}
return buf.slice(0, bufIdx);
}
// -- Decoding
function Utf7IMAPDecoder(options, codec) {
this.iconv = codec.iconv;
this.inBase64 = false;
this.base64Accum = '';
}
var base64IMAPChars = base64Chars.slice();
base64IMAPChars[','.charCodeAt(0)] = true;
Utf7IMAPDecoder.prototype.write = function(buf) {
var res = "", lastI = 0,
inBase64 = this.inBase64,
base64Accum = this.base64Accum;
// The decoder is more involved as we must handle chunks in stream.
// It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).
for (var i = 0; i < buf.length; i++) {
if (!inBase64) { // We're in direct mode.
// Write direct chars until '&'
if (buf[i] == andChar) {
res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
lastI = i+1;
inBase64 = true;
}
} else { // We decode base64.
if (!base64IMAPChars[buf[i]]) { // Base64 ended.
if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"
res += "&";
} else {
var b64str = base64Accum + buf.slice(lastI, i).toString().replace(/,/g, '/');
res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
}
if (buf[i] != minusChar) // Minus may be absorbed after base64.
i--;
lastI = i+1;
inBase64 = false;
base64Accum = '';
}
}
}
if (!inBase64) {
res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
} else {
var b64str = base64Accum + buf.slice(lastI).toString().replace(/,/g, '/');
var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
b64str = b64str.slice(0, canBeDecoded);
res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
}
this.inBase64 = inBase64;
this.base64Accum = base64Accum;
return res;
}
Utf7IMAPDecoder.prototype.end = function() {
var res = "";
if (this.inBase64 && this.base64Accum.length > 0)
res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
this.inBase64 = false;
this.base64Accum = '';
return res;
}