chore: disable delete confirmation in VS Code explorer

Disable the confirmation dialog when deleting files in the VS Code explorer to streamline the development workflow and reduce friction during file management operations.
This commit is contained in:
Falck
2026-04-25 15:56:37 +08:00
parent c998f8beda
commit e5d578a849
947 changed files with 114025 additions and 1 deletions

177
website/node_modules/iconv-lite/encodings/utf16.js generated vendored Normal file
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"use strict";
var Buffer = require("safer-buffer").Buffer;
// Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js
// == UTF16-BE codec. ==========================================================
exports.utf16be = Utf16BECodec;
function Utf16BECodec() {
}
Utf16BECodec.prototype.encoder = Utf16BEEncoder;
Utf16BECodec.prototype.decoder = Utf16BEDecoder;
Utf16BECodec.prototype.bomAware = true;
// -- Encoding
function Utf16BEEncoder() {
}
Utf16BEEncoder.prototype.write = function(str) {
var buf = Buffer.from(str, 'ucs2');
for (var i = 0; i < buf.length; i += 2) {
var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;
}
return buf;
}
Utf16BEEncoder.prototype.end = function() {
}
// -- Decoding
function Utf16BEDecoder() {
this.overflowByte = -1;
}
Utf16BEDecoder.prototype.write = function(buf) {
if (buf.length == 0)
return '';
var buf2 = Buffer.alloc(buf.length + 1),
i = 0, j = 0;
if (this.overflowByte !== -1) {
buf2[0] = buf[0];
buf2[1] = this.overflowByte;
i = 1; j = 2;
}
for (; i < buf.length-1; i += 2, j+= 2) {
buf2[j] = buf[i+1];
buf2[j+1] = buf[i];
}
this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
return buf2.slice(0, j).toString('ucs2');
}
Utf16BEDecoder.prototype.end = function() {
}
// == UTF-16 codec =============================================================
// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
// Defaults to UTF-16LE, as it's prevalent and default in Node.
// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
// Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});
// Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).
exports.utf16 = Utf16Codec;
function Utf16Codec(codecOptions, iconv) {
this.iconv = iconv;
}
Utf16Codec.prototype.encoder = Utf16Encoder;
Utf16Codec.prototype.decoder = Utf16Decoder;
// -- Encoding (pass-through)
function Utf16Encoder(options, codec) {
options = options || {};
if (options.addBOM === undefined)
options.addBOM = true;
this.encoder = codec.iconv.getEncoder('utf-16le', options);
}
Utf16Encoder.prototype.write = function(str) {
return this.encoder.write(str);
}
Utf16Encoder.prototype.end = function() {
return this.encoder.end();
}
// -- Decoding
function Utf16Decoder(options, codec) {
this.decoder = null;
this.initialBytes = [];
this.initialBytesLen = 0;
this.options = options || {};
this.iconv = codec.iconv;
}
Utf16Decoder.prototype.write = function(buf) {
if (!this.decoder) {
// Codec is not chosen yet. Accumulate initial bytes.
this.initialBytes.push(buf);
this.initialBytesLen += buf.length;
if (this.initialBytesLen < 16) // We need more bytes to use space heuristic (see below)
return '';
// We have enough bytes -> detect endianness.
var buf = Buffer.concat(this.initialBytes),
encoding = detectEncoding(buf, this.options.defaultEncoding);
this.decoder = this.iconv.getDecoder(encoding, this.options);
this.initialBytes.length = this.initialBytesLen = 0;
}
return this.decoder.write(buf);
}
Utf16Decoder.prototype.end = function() {
if (!this.decoder) {
var buf = Buffer.concat(this.initialBytes),
encoding = detectEncoding(buf, this.options.defaultEncoding);
this.decoder = this.iconv.getDecoder(encoding, this.options);
var res = this.decoder.write(buf),
trail = this.decoder.end();
return trail ? (res + trail) : res;
}
return this.decoder.end();
}
function detectEncoding(buf, defaultEncoding) {
var enc = defaultEncoding || 'utf-16le';
if (buf.length >= 2) {
// Check BOM.
if (buf[0] == 0xFE && buf[1] == 0xFF) // UTF-16BE BOM
enc = 'utf-16be';
else if (buf[0] == 0xFF && buf[1] == 0xFE) // UTF-16LE BOM
enc = 'utf-16le';
else {
// No BOM found. Try to deduce encoding from initial content.
// Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
// So, we count ASCII as if it was LE or BE, and decide from that.
var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions
_len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even.
for (var i = 0; i < _len; i += 2) {
if (buf[i] === 0 && buf[i+1] !== 0) asciiCharsBE++;
if (buf[i] !== 0 && buf[i+1] === 0) asciiCharsLE++;
}
if (asciiCharsBE > asciiCharsLE)
enc = 'utf-16be';
else if (asciiCharsBE < asciiCharsLE)
enc = 'utf-16le';
}
}
return enc;
}