chore: disable delete confirmation in VS Code explorer

Disable the confirmation dialog when deleting files in the VS Code explorer to streamline the development workflow and reduce friction during file management operations.
This commit is contained in:
Falck
2026-04-25 15:56:37 +08:00
parent c998f8beda
commit e5d578a849
947 changed files with 114025 additions and 1 deletions

188
website/node_modules/iconv-lite/encodings/internal.js generated vendored Normal file
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"use strict";
var Buffer = require("safer-buffer").Buffer;
// Export Node.js internal encodings.
module.exports = {
// Encodings
utf8: { type: "_internal", bomAware: true},
cesu8: { type: "_internal", bomAware: true},
unicode11utf8: "utf8",
ucs2: { type: "_internal", bomAware: true},
utf16le: "ucs2",
binary: { type: "_internal" },
base64: { type: "_internal" },
hex: { type: "_internal" },
// Codec.
_internal: InternalCodec,
};
//------------------------------------------------------------------------------
function InternalCodec(codecOptions, iconv) {
this.enc = codecOptions.encodingName;
this.bomAware = codecOptions.bomAware;
if (this.enc === "base64")
this.encoder = InternalEncoderBase64;
else if (this.enc === "cesu8") {
this.enc = "utf8"; // Use utf8 for decoding.
this.encoder = InternalEncoderCesu8;
// Add decoder for versions of Node not supporting CESU-8
if (Buffer.from('eda0bdedb2a9', 'hex').toString() !== '💩') {
this.decoder = InternalDecoderCesu8;
this.defaultCharUnicode = iconv.defaultCharUnicode;
}
}
}
InternalCodec.prototype.encoder = InternalEncoder;
InternalCodec.prototype.decoder = InternalDecoder;
//------------------------------------------------------------------------------
// We use node.js internal decoder. Its signature is the same as ours.
var StringDecoder = require('string_decoder').StringDecoder;
if (!StringDecoder.prototype.end) // Node v0.8 doesn't have this method.
StringDecoder.prototype.end = function() {};
function InternalDecoder(options, codec) {
StringDecoder.call(this, codec.enc);
}
InternalDecoder.prototype = StringDecoder.prototype;
//------------------------------------------------------------------------------
// Encoder is mostly trivial
function InternalEncoder(options, codec) {
this.enc = codec.enc;
}
InternalEncoder.prototype.write = function(str) {
return Buffer.from(str, this.enc);
}
InternalEncoder.prototype.end = function() {
}
//------------------------------------------------------------------------------
// Except base64 encoder, which must keep its state.
function InternalEncoderBase64(options, codec) {
this.prevStr = '';
}
InternalEncoderBase64.prototype.write = function(str) {
str = this.prevStr + str;
var completeQuads = str.length - (str.length % 4);
this.prevStr = str.slice(completeQuads);
str = str.slice(0, completeQuads);
return Buffer.from(str, "base64");
}
InternalEncoderBase64.prototype.end = function() {
return Buffer.from(this.prevStr, "base64");
}
//------------------------------------------------------------------------------
// CESU-8 encoder is also special.
function InternalEncoderCesu8(options, codec) {
}
InternalEncoderCesu8.prototype.write = function(str) {
var buf = Buffer.alloc(str.length * 3), bufIdx = 0;
for (var i = 0; i < str.length; i++) {
var charCode = str.charCodeAt(i);
// Naive implementation, but it works because CESU-8 is especially easy
// to convert from UTF-16 (which all JS strings are encoded in).
if (charCode < 0x80)
buf[bufIdx++] = charCode;
else if (charCode < 0x800) {
buf[bufIdx++] = 0xC0 + (charCode >>> 6);
buf[bufIdx++] = 0x80 + (charCode & 0x3f);
}
else { // charCode will always be < 0x10000 in javascript.
buf[bufIdx++] = 0xE0 + (charCode >>> 12);
buf[bufIdx++] = 0x80 + ((charCode >>> 6) & 0x3f);
buf[bufIdx++] = 0x80 + (charCode & 0x3f);
}
}
return buf.slice(0, bufIdx);
}
InternalEncoderCesu8.prototype.end = function() {
}
//------------------------------------------------------------------------------
// CESU-8 decoder is not implemented in Node v4.0+
function InternalDecoderCesu8(options, codec) {
this.acc = 0;
this.contBytes = 0;
this.accBytes = 0;
this.defaultCharUnicode = codec.defaultCharUnicode;
}
InternalDecoderCesu8.prototype.write = function(buf) {
var acc = this.acc, contBytes = this.contBytes, accBytes = this.accBytes,
res = '';
for (var i = 0; i < buf.length; i++) {
var curByte = buf[i];
if ((curByte & 0xC0) !== 0x80) { // Leading byte
if (contBytes > 0) { // Previous code is invalid
res += this.defaultCharUnicode;
contBytes = 0;
}
if (curByte < 0x80) { // Single-byte code
res += String.fromCharCode(curByte);
} else if (curByte < 0xE0) { // Two-byte code
acc = curByte & 0x1F;
contBytes = 1; accBytes = 1;
} else if (curByte < 0xF0) { // Three-byte code
acc = curByte & 0x0F;
contBytes = 2; accBytes = 1;
} else { // Four or more are not supported for CESU-8.
res += this.defaultCharUnicode;
}
} else { // Continuation byte
if (contBytes > 0) { // We're waiting for it.
acc = (acc << 6) | (curByte & 0x3f);
contBytes--; accBytes++;
if (contBytes === 0) {
// Check for overlong encoding, but support Modified UTF-8 (encoding NULL as C0 80)
if (accBytes === 2 && acc < 0x80 && acc > 0)
res += this.defaultCharUnicode;
else if (accBytes === 3 && acc < 0x800)
res += this.defaultCharUnicode;
else
// Actually add character.
res += String.fromCharCode(acc);
}
} else { // Unexpected continuation byte
res += this.defaultCharUnicode;
}
}
}
this.acc = acc; this.contBytes = contBytes; this.accBytes = accBytes;
return res;
}
InternalDecoderCesu8.prototype.end = function() {
var res = 0;
if (this.contBytes > 0)
res += this.defaultCharUnicode;
return res;
}