chore: disable delete confirmation in VS Code explorer
Disable the confirmation dialog when deleting files in the VS Code explorer to streamline the development workflow and reduce friction during file management operations.
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188
website/node_modules/iconv-lite/encodings/internal.js
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188
website/node_modules/iconv-lite/encodings/internal.js
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"use strict";
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var Buffer = require("safer-buffer").Buffer;
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// Export Node.js internal encodings.
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module.exports = {
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// Encodings
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utf8: { type: "_internal", bomAware: true},
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cesu8: { type: "_internal", bomAware: true},
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unicode11utf8: "utf8",
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ucs2: { type: "_internal", bomAware: true},
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utf16le: "ucs2",
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binary: { type: "_internal" },
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base64: { type: "_internal" },
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hex: { type: "_internal" },
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// Codec.
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_internal: InternalCodec,
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};
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//------------------------------------------------------------------------------
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function InternalCodec(codecOptions, iconv) {
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this.enc = codecOptions.encodingName;
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this.bomAware = codecOptions.bomAware;
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if (this.enc === "base64")
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this.encoder = InternalEncoderBase64;
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else if (this.enc === "cesu8") {
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this.enc = "utf8"; // Use utf8 for decoding.
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this.encoder = InternalEncoderCesu8;
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// Add decoder for versions of Node not supporting CESU-8
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if (Buffer.from('eda0bdedb2a9', 'hex').toString() !== '💩') {
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this.decoder = InternalDecoderCesu8;
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this.defaultCharUnicode = iconv.defaultCharUnicode;
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}
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}
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}
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InternalCodec.prototype.encoder = InternalEncoder;
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InternalCodec.prototype.decoder = InternalDecoder;
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//------------------------------------------------------------------------------
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// We use node.js internal decoder. Its signature is the same as ours.
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var StringDecoder = require('string_decoder').StringDecoder;
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if (!StringDecoder.prototype.end) // Node v0.8 doesn't have this method.
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StringDecoder.prototype.end = function() {};
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function InternalDecoder(options, codec) {
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StringDecoder.call(this, codec.enc);
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}
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InternalDecoder.prototype = StringDecoder.prototype;
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//------------------------------------------------------------------------------
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// Encoder is mostly trivial
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function InternalEncoder(options, codec) {
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this.enc = codec.enc;
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}
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InternalEncoder.prototype.write = function(str) {
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return Buffer.from(str, this.enc);
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}
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InternalEncoder.prototype.end = function() {
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}
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//------------------------------------------------------------------------------
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// Except base64 encoder, which must keep its state.
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function InternalEncoderBase64(options, codec) {
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this.prevStr = '';
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}
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InternalEncoderBase64.prototype.write = function(str) {
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str = this.prevStr + str;
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var completeQuads = str.length - (str.length % 4);
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this.prevStr = str.slice(completeQuads);
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str = str.slice(0, completeQuads);
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return Buffer.from(str, "base64");
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}
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InternalEncoderBase64.prototype.end = function() {
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return Buffer.from(this.prevStr, "base64");
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}
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//------------------------------------------------------------------------------
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// CESU-8 encoder is also special.
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function InternalEncoderCesu8(options, codec) {
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}
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InternalEncoderCesu8.prototype.write = function(str) {
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var buf = Buffer.alloc(str.length * 3), bufIdx = 0;
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for (var i = 0; i < str.length; i++) {
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var charCode = str.charCodeAt(i);
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// Naive implementation, but it works because CESU-8 is especially easy
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// to convert from UTF-16 (which all JS strings are encoded in).
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if (charCode < 0x80)
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buf[bufIdx++] = charCode;
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else if (charCode < 0x800) {
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buf[bufIdx++] = 0xC0 + (charCode >>> 6);
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buf[bufIdx++] = 0x80 + (charCode & 0x3f);
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}
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else { // charCode will always be < 0x10000 in javascript.
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buf[bufIdx++] = 0xE0 + (charCode >>> 12);
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buf[bufIdx++] = 0x80 + ((charCode >>> 6) & 0x3f);
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buf[bufIdx++] = 0x80 + (charCode & 0x3f);
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}
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}
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return buf.slice(0, bufIdx);
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}
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InternalEncoderCesu8.prototype.end = function() {
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}
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//------------------------------------------------------------------------------
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// CESU-8 decoder is not implemented in Node v4.0+
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function InternalDecoderCesu8(options, codec) {
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this.acc = 0;
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this.contBytes = 0;
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this.accBytes = 0;
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this.defaultCharUnicode = codec.defaultCharUnicode;
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}
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InternalDecoderCesu8.prototype.write = function(buf) {
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var acc = this.acc, contBytes = this.contBytes, accBytes = this.accBytes,
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res = '';
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for (var i = 0; i < buf.length; i++) {
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var curByte = buf[i];
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if ((curByte & 0xC0) !== 0x80) { // Leading byte
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if (contBytes > 0) { // Previous code is invalid
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res += this.defaultCharUnicode;
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contBytes = 0;
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}
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if (curByte < 0x80) { // Single-byte code
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res += String.fromCharCode(curByte);
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} else if (curByte < 0xE0) { // Two-byte code
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acc = curByte & 0x1F;
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contBytes = 1; accBytes = 1;
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} else if (curByte < 0xF0) { // Three-byte code
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acc = curByte & 0x0F;
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contBytes = 2; accBytes = 1;
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} else { // Four or more are not supported for CESU-8.
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res += this.defaultCharUnicode;
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}
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} else { // Continuation byte
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if (contBytes > 0) { // We're waiting for it.
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acc = (acc << 6) | (curByte & 0x3f);
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contBytes--; accBytes++;
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if (contBytes === 0) {
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// Check for overlong encoding, but support Modified UTF-8 (encoding NULL as C0 80)
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if (accBytes === 2 && acc < 0x80 && acc > 0)
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res += this.defaultCharUnicode;
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else if (accBytes === 3 && acc < 0x800)
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res += this.defaultCharUnicode;
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else
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// Actually add character.
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res += String.fromCharCode(acc);
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}
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} else { // Unexpected continuation byte
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res += this.defaultCharUnicode;
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}
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}
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}
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this.acc = acc; this.contBytes = contBytes; this.accBytes = accBytes;
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return res;
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}
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InternalDecoderCesu8.prototype.end = function() {
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var res = 0;
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if (this.contBytes > 0)
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res += this.defaultCharUnicode;
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return res;
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}
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